LSL sit and pose script for chairs and pose balls
Free LSL sit script for Second Life chairs, benches and pose balls: sit and play your own animation, set the sit position, hide the ball while in use.
This sit and pose script turns any object into a seat. Put one animation in the object, sit on it, and the avatar plays that animation in the right spot. It works for chairs, sofas, rugs, bar stools and classic pose balls.
// Sit and Pose - free LSL script from WhatSL (https://whatsl.com/scripts/lsl-sit-pose-script)
// Free to use, change and put in your own creations, also ones you sell.
//
// Put this script and ONE animation in a chair, bench, rug or pose ball.
// Sit on it and the avatar plays the animation. Change SIT_POS and SIT_ROT until the avatar sits right,
// then save the script again (or reset it) to apply the change.
vector SIT_POS = <0.0, 0.0, 0.5>; // metres from the centre of the object (never use <0,0,0>)
vector SIT_ROT = <0.0, 0.0, 0.0>; // degrees, for example <0.0, 0.0, 90.0> to turn the avatar
string SIT_TEXT = "Sit"; // the word on the right-click menu
integer HIDE_WHEN_USED = FALSE; // TRUE = the object turns invisible while someone sits (pose ball)
key gSitter = NULL_KEY;
string poseAnim()
{
return llGetInventoryName(INVENTORY_ANIMATION, 0);
}
default
{
state_entry()
{
llSitTarget(SIT_POS, llEuler2Rot(SIT_ROT * DEG_TO_RAD));
llSetSitText(SIT_TEXT);
}
changed(integer change)
{
if (change & CHANGED_INVENTORY) llResetScript();
if (change & CHANGED_LINK)
{
key av = llAvatarOnSitTarget();
if (av != NULL_KEY)
{
if (gSitter == NULL_KEY)
{
gSitter = av;
llRequestPermissions(av, PERMISSION_TRIGGER_ANIMATION);
}
}
else if (gSitter != NULL_KEY)
{
// the avatar stood up: stop the pose if they are still in the region
if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION)
{
if (llGetAgentSize(gSitter) != ZERO_VECTOR)
{
string a = poseAnim();
if (a != "") llStopAnimation(a);
}
}
gSitter = NULL_KEY;
if (HIDE_WHEN_USED) llSetAlpha(1.0, ALL_SIDES);
}
}
}
run_time_permissions(integer perm)
{
if (perm & PERMISSION_TRIGGER_ANIMATION)
{
llStopAnimation("sit");
string a = poseAnim();
if (a != "") llStartAnimation(a);
if (HIDE_WHEN_USED) llSetAlpha(0.0, ALL_SIDES);
}
}
}
Frei nutzbar, änderbar und in eigenen Kreationen verwendbar, auch in solchen, die du verkaufst.
How to set it up
- Put the script and one animation (a sit pose, a lean, a dance) into the object's Contents.
- Sit on the object. The avatar plays the animation.
- If the avatar sits too high, too low or turned the wrong way, stand up, change SIT_POS or SIT_ROT, save the script and sit again.
Settings
- SIT_POS: where the avatar sits, in metres from the object's centre. <0.0, 0.0, 0.5> is half a metre above it. Never set it to <0,0,0>: that turns the sit target off.
- SIT_ROT: turns the avatar, in degrees. <0.0, 0.0, 90.0> turns them a quarter turn.
- SIT_TEXT: the word shown on the right-click menu instead of "Sit".
- HIDE_WHEN_USED: TRUE makes the object invisible while someone sits, like a classic pose ball.
Tips
- Finding the perfect position takes a few tries. Change one number at a time by 0.05.
- For a bench with two seats, use two invisible prims, each with this script and its own animation.
Frequently asked questions
Why does the avatar sit in the default sit pose?
The object probably has no animation in its Contents. Put one animation in the Contents and the script restarts by itself.
Does the sitter have to accept a permission?
No. Second Life gives animation permission automatically to the avatar sitting on the object.
Can I use this for a couple's pose?
This script handles one sitter. For couples and multiple poses, a free system such as AVsitter is a better choice.